Madden 25 – A First Look

As many of you know, I love the game of football and I love video games. But while I do love these two things individually, I’ve learned that they shouldn’t always go together.

Yes, Im talking about Madden 25 newly released from my favorite corporate swindlers and yours.. EA Sports.


But let’s not stand on ceremony here, Madden is one of the greatest video games of all time, sports or otherwise. It’s long standing lineage and success story dates back to when Reagan was still in office.

It’s a great game that can be taken as an arcade game, or played straight and sim-like, which truly is what is great about the game.

However, it’s been quite a while since EA has released anything that truly deserves your hard earned money. And with the newest release and a few hours of Madden 25, I don’t see this trend changing anytime soon.

The fact is EA stopped caring… long long ago. I’d say in 2003 or so is when they stopped caring. Why you ask? Well they didn’t need to with exclusive rights to the NFL and NCAA, they are the only game in town per se.

And with a game like Madden whose replay value is zero as soon as the football calender year winds down, EA knows where it’s bread is buttered. And trust me, they have done nothing to buck convention or jeopardize the cash cow that is Madden football.

So many people ask me, is this year’s Madden any good?

Let’s break down the game by category for those curious.


Madden 14…. err Madden 25 really seems like the developers at EA took the horrible broken game that was Madden 13 and simply put more glitz and polish on it. At it’s very core, the gameplay is exactly the same as previous years, which really is the issue with many Madden fans forking over 60 dollars for a roster upgrade.


The increased defensive backfield intelligence that foiled the crossing routes and spread formations in Madden 13 have been taken away.

Plays like the Falcon Cross and Spread Slot Cross are still as deadly as ever and cannot be stopped against a skilled offensive player with decent stick skills.

Defensive players and defense as a whole has taken yet another step in the wrong direction. For the life of me I cannot figure out players who pick teams with loaded defensive fronts, because they cannot generate much of a rush without blitzing or nano blitzing anyway.

An average player can reliably be trusted to complete over 70% of their passes and rack up the score with the best of them. Sadly none of these numbers seem like the gameplay has evolved into something that actually drive the game but instead unfairly punish the player to create a sense of realism.

Simply put, without the game’s horrible pass interference detection or quirky methods in which the receiver drops the ball, many players would just destroy the computer on it’s default AI settings. Many a time you will see your receiver, star or not, drop a pass for some unknown reason, regardless of how routine the pass or play may seem.

In other words, the game decides for you when you are doing too well and punishes you to create a sense of realism.


Football is a game played by human beings, and while we are completely capable of making mistakes ( ask Rahim Moore ) there’s not enough humanity in the AI for Madden 25 to be believable/

Defensive pass interference is still as broken as ever, and defensive backs can still “sense” the ball without ever turning their heads to locate it first. Chris Houston may be the greatest cornerback in the NFL if he were gifted with this physic ability.

I’ll get to the “new” additions to this year’s version of the game towards the end of this review, and if you think they are a waste of time for the most part… you are right.


Not much to see here, with some obvious musical staples and classic sports crowd songs such as AC/DC’s “Thunderstruck” and Guns N’ Roses’ “Welcome to the Jungle.” Madden 25 stays the course on the music front.

However the new booth duo of Jim Nantz and Phil Simms are horrible if not comedic. The same issues that have plagued the Madden series after John Madden stepped down continue.

Boring generic staples, odd insight and constant contradictions make you want to either cover your ears or reach for your nearest set of earplugs.

As with Collinsworth and what’s his face, these two are not watching the same game you are playing. Broadcast booth is something that the next version of Madden should take a little more seriously, because it’s becoming something of a joke.


I had a serious problem with last year’s Madden and their so called “Connected Career Modes” and this year does nothing to change that.


Clunky menu options, long load times and far far far too many options make navigating around the Madden menu a chore.

Play FIFA or NHL counterparts and you will quickly see the huge contrast in styles and efficiency.

Cmon EA… your fans deserve better than this.

Whats new

Run Free – At first I hated this new gimmick and likened it to the failure that was “Run to Daylight” in a previous incarnation of Madden. By pressing down the left trigger and pressing a corresponding button, you can make the ball carrier execute a set of spins, trucks or stiff arms.

At first I thought this was nothing more than a paltry gimmick, but the more I’ve played with it the more I realize that this is actually a pretty nifty control set for those who like to run the ball. ( not me in other words )

Defensive Heat Seeking lock on

This sounds as dumb as it is in execution, because now as a defensive player you can hold down the right stick when you are near the carrier and the CPU will automatically square the defender up.

While this may be useful to the neophyte Madden player, it’s really just another gimmick by EA to fool you into thinking they have done some actual work on the game.

For those who know how to tackle and how to lay a big hit on a ball carrier, I guarantee you will forget this feature even exists.

Madden Share 

You can now share your rosters, tweaked files and classes of rookies using this new sharing option. Unfortunately it’s existed in a previous version, and it’s something the fans have long clamored for ( remember when you still had to manually enter rookie names for the incoming draft class? That’s true love of football.) and so I can’t give EA praise for something that really belongs in the game to begin with.

So in closing Madden 25 is a very solid game with very solid fundamentals and awesome replay value. The problem is you can say any year’s version of Madden in that sentence and be completely correct, and that’s the issue.

Nothing is new, nothing is different, nothing has really changed outside of names and numbers on the roster and the fact that I forked over 60 dollars to play this game… again.

Happy playing!


Saying goodbye to my R33 Skyline GTST.

It’s been a good run for my R33 Skyline, but with the third addition to our growing family and lack of bond paperwork for my GTST, I had been trying to sell my Skyline for quite some time and I’ve finally found a buyer for my baby.

I’ve owned this vehicle for quite a while, and wasted no time putting it together when it first arrived off the docks as a parts car.

My S2 RB25 –

After the motor was installed and running, I opted for HKS Hipermax coilovers all the way around, and an HKS 3037S Turbo upgrade. The car already came with a Blitz 4 row front mount intercooler… ahh the JDM goodness.

More eye candy :

My time with the GTST was definitely an eye opener, as it led me down the path of modding Nissans / RWD as opposed to the usual Honda / Mitsubishi / FWD stuff I had been doing since 1996.

With minimal mods, this car put down a healthy 385 / 360 ft lbs on a 448X DynoJet at just 16 psi. I loved my time with the R33, but after doing over 25+ RB swaps for 240 guys locally, it’s not much different than a nice S14 with a RB swap in it, RHD and JDM factors aside.

With the growing anti-Skyline sentiment and the federal legalities of owning a state licensed car, I had to make this sale.

After all, who wants a knock on your front door from ICE?

Don’t know who they are? they are the nice federal agents who are hell bent in seeking and DESTROYING these cars because they are such a threat to the nation at whole.

Under 49 U.S.C. 30141(a)(l)(A),a motor vehicle that was not originally
manufactured to conform to all applicable Federal motor vehicle safety
standards shall be refused admission into the United States unless NHTSA has decided that the motor vehicle is substantially similar to a motor vehicle
originally manufactured for importation into and sale in the United States,
certified under 49U.S.C. 30115, and of the same model year as the model of the
motor vehicle to be compared, and is capable of being readily altered to
conform to all applicable Federal motor vehicle safety standards. Where there is
no substantially similar U.S.-certified motor vehicle, 49U.S.C.30141(a)(l)(B)
permits a nonconforming motor vehicle to be admitted into the United States if
its safety features comply with, or are capable of being altered to comply with,
all applicable Federal motor vehicle safety standards based on destructive
test data or such other evidence as NHTSA decides to be adequate.

Petitions for eligibility decisions may be submitted by either manufacturers or
importers who have registered with NHTSA pursuant to 49CFRpart 592.As
specified in 49 CFR 593.7,NHTSA

Skylines imported into the US for use on public roads must either be over 25 years old or they must conform to FMVSS standards. While R32 – R34 Skylines were initially allowed for import, the FHTSA rescinded the importation of the majority of Skylines by limiting it to R33’s that were manufactured between January 1996 and June 1998.

In order to import a Skyline, an official RI must be used and they must fill out a HS-7 declaration for the vehicle. If the vehicle is to be used on the streets then the RI has 120 days in order to modify the vehicle to pass FHVSS requirements. The only company that has information in regards to Federally legalize R33’s is JK technologies.

Found this page after searching for the terms “Skyline” and “registration”? Take a look here at several links that will help you answer the many questions that Skyline owners in the US have, including the story behind Hiro and Motorex, NHTSA and DOT legalities, and the inherent dangers of buying a state licensed Skyline.

NicoClub’s comprehensive Skyline importing guide

EPA KIT Car Legalities

How to import a Skyline

Happy boosting!